initialitation
This commit is contained in:
190
.config/heroic/tools/vkd3d/vkd3d-proton-2.14/setup_vkd3d_proton.sh
Executable file
190
.config/heroic/tools/vkd3d/vkd3d-proton-2.14/setup_vkd3d_proton.sh
Executable file
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#!/usr/bin/env bash
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# default directories
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vkd3d_lib32=${vkd3d_lib32:-"x86"}
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vkd3d_lib64=${vkd3d_lib64:-"x64"}
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# figure out where we are
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basedir=$(dirname "$(readlink -f "$0")")
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# figure out which action to perform
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action="$1"
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case "$action" in
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install)
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;;
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uninstall)
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;;
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*)
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echo "Unrecognized action: $action"
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echo "Usage: $0 [install|uninstall] [--symlink]"
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exit 1
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esac
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# process arguments
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shift
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file_cmd="cp -v"
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while (($# > 0)); do
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case "$1" in
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"--symlink")
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file_cmd="ln -s -v"
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;;
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esac
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shift
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done
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# check wine prefix before invoking wine, so that we
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# don't accidentally create one if the user screws up
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if [ -n "$WINEPREFIX" ] && ! [ -f "$WINEPREFIX/system.reg" ]; then
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echo "$WINEPREFIX:"' Not a valid wine prefix.' >&2
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exit 1
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fi
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# find wine executable
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export WINEDEBUG=-all
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# disable mscoree and mshtml to avoid downloading
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# wine gecko and mono
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export WINEDLLOVERRIDES="mscoree,mshtml="
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wine="wine"
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wine64="wine64"
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wineboot="wineboot"
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# $PATH is the way for user to control where wine is located (including custom Wine versions).
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# Pure 64-bit Wine (non Wow64) requries skipping 32-bit steps.
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# In such case, wine64 and winebooot will be present, but wine binary will be missing,
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# however it can be present in other PATHs, so it shouldn't be used, to avoid versions mixing.
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wine_path=$(dirname "$(which $wineboot)")
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wow64=true
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if ! [ -f "$wine_path/$wine" ]; then
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wine=$wine64
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wow64=false
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fi
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# resolve 32-bit and 64-bit system32 path
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winever=$($wine --version | grep wine)
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if [ -z "$winever" ]; then
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echo "$wine: Not a wine executable. Check your $wine." >&2
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exit 1
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fi
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# ensure wine placeholder dlls are recreated
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# if they are missing
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$wineboot -u
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win64_sys_path=$($wine64 winepath -u 'C:\windows\system32' 2> /dev/null)
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win64_sys_path="${win64_sys_path/$'\r'/}"
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if $wow64; then
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win32_sys_path=$($wine winepath -u 'C:\windows\system32' 2> /dev/null)
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win32_sys_path="${win32_sys_path/$'\r'/}"
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fi
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if [ -z "$win32_sys_path" ] && [ -z "$win64_sys_path" ]; then
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echo 'Failed to resolve C:\windows\system32.' >&2
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exit 1
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fi
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# create native dll override
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overrideDll() {
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if ! $wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v "$1" /d native /f >/dev/null 2>&1
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then
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echo -e "Failed to add override for $1"
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exit 1
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fi
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}
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# remove dll override
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restoreDll() {
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if ! $wine reg delete 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v "$1" /f > /dev/null 2>&1
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then
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echo "Failed to remove override for $1"
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fi
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}
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# copy or link vkd3d dll, back up original file
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installFile() {
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dstfile="${1}/${3}.dll"
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srcfile="${basedir}/${2}/${3}.dll"
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if ! [ -f "${srcfile}" ]; then
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echo "${srcfile}: File not found. Skipping." >&2
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return 1
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fi
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if [ -n "$1" ]; then
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if [ -f "${dstfile}" ] || [ -h "${dstfile}" ]; then
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if ! [ -f "${dstfile}.old" ]; then
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mv -v "${dstfile}" "${dstfile}.old"
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else
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rm -v "${dstfile}"
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fi
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else
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touch "${dstfile}.old_none"
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fi
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$file_cmd "${srcfile}" "${dstfile}"
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fi
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return 0
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}
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# remove vkd3d dll, restore original file
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uninstallFile() {
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dstfile="${1}/${3}.dll"
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srcfile="${basedir}/${2}/${3}.dll"
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if ! [ -f "${srcfile}" ]; then
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echo "${srcfile}: File not found. Skipping." >&2
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return 1
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fi
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if ! [ -f "${dstfile}" ] && ! [ -h "${dstfile}" ]; then
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echo "${dstfile}: File not found. Skipping." >&2
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return 1
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fi
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if [ -f "${dstfile}.old" ]; then
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rm -v "${dstfile}"
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mv -v "${dstfile}.old" "${dstfile}"
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return 0
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elif [ -f "${dstfile}.old_none" ]; then
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rm -v "${dstfile}.old_none"
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rm -v "${dstfile}"
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return 0
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else
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return 1
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fi
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}
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install() {
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installFile "$win64_sys_path" "$vkd3d_lib64" "$1"
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inst64_ret="$?"
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inst32_ret=-1
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if $wow64; then
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installFile "$win32_sys_path" "$vkd3d_lib32" "$1"
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inst32_ret="$?"
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fi
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if (( (inst32_ret == 0) || (inst64_ret == 0) )); then
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overrideDll "$1"
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fi
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}
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uninstall() {
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uninstallFile "$win64_sys_path" "$vkd3d_lib64" "$1"
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uninst64_ret="$?"
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uninst32_ret=-1
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if $wow64; then
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uninstallFile "$win32_sys_path" "$vkd3d_lib32" "$1"
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uninst32_ret="$?"
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fi
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if (( (uninst32_ret == 0) || (uninst64_ret == 0) )); then
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restoreDll "$1"
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fi
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}
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$action d3d12
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$action d3d12core
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BIN
.config/heroic/tools/vkd3d/vkd3d-proton-2.14/x64/d3d12.dll
Executable file
BIN
.config/heroic/tools/vkd3d/vkd3d-proton-2.14/x64/d3d12.dll
Executable file
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BIN
.config/heroic/tools/vkd3d/vkd3d-proton-2.14/x64/d3d12core.dll
Executable file
BIN
.config/heroic/tools/vkd3d/vkd3d-proton-2.14/x64/d3d12core.dll
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BIN
.config/heroic/tools/vkd3d/vkd3d-proton-2.14/x86/d3d12.dll
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BIN
.config/heroic/tools/vkd3d/vkd3d-proton-2.14/x86/d3d12.dll
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BIN
.config/heroic/tools/vkd3d/vkd3d-proton-2.14/x86/d3d12core.dll
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BIN
.config/heroic/tools/vkd3d/vkd3d-proton-2.14/x86/d3d12core.dll
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